
Gaming & Interactive Industries
Creating, producing and distributing digital experiences on a France-India scale
A Sector at the Crossroads of Entertainment, Technology, and Innovation
Gaming is now far more than an entertainment industry. It has become a driver of technological innovation, content creation, and new digital uses, integrating artificial intelligence, immersive technologies, cloud computing, blockchain, and e-sports.
It also influences a wide range of other sectors: education, training, healthcare, marketing, industrial simulation, and defence.
Vision 2025–2030
By 2025–2030, the gaming sector will evolve around several major dynamics:
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the rise of mobile gaming and cloud gaming,
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development of immersive and interactive worlds,
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convergence between gaming, AI, and audiovisual content,
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structuring of e-sports as a global industry,
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professionalisation of production and distribution value chains.
Gaming is becoming a strategic vector of soft power, innovation, and value creation.
France-India Analysis
France
France is recognised as a major player in gaming and the creative industries, with:
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internationally renowned studios and publishers,
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strong expertise in design, storytelling, and graphics technologies,
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a structured ecosystem combining creativity, technology, and financing,
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strong links with the audiovisual and cultural sectors.
France positions itself as a centre of excellence for premium content creation and technological innovation.
India
India is experiencing rapid growth in gaming, driven by:
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one of the world’s largest gamer bases,
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high penetration of mobile and digital technologies,
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a young, connected, and engaged population,
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rising capabilities among development studios and service providers.
The country plays a key role in large-scale deployment and usage-driven innovation.

+300 billion
USD: global gaming market expected by 2030
500+ million
of players in India
+10 %
per year: average growth of the sector
Top 3
France's position in video game creation
Enjeux stratégiques communs
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creation and intellectual property,
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immersive technologies and AI,
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sustainable business models,
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access to international markets,
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structuring talent and studios.
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A Lever for Creative France–India Cooperation
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Gaming represents a natural axis of France–India cooperation, combining:
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creativity and technological innovation,
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complementarities between production and deployment,
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opportunities for co-creation and co-production,
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bridges with cultural and digital industries.
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FIBC Perspective and Approach
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The platform supports the gaming sector by:
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facilitating exchanges between studios, publishers, investors, and institutions,
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promoting creative and technological initiatives,
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identifying partnership and international expansion opportunities,
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structuring dialogue between cultural and digital industries.
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This approach aims to position gaming as a strategic pillar of the France–India creative economy, serving innovation and international reach.
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