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Victoire de l'équipe e-sport

Gaming & Interactive Industries

Creating, producing and distributing digital experiences on a France-India scale

A Sector at the Crossroads of Entertainment, Technology, and Innovation

 

Gaming is now far more than an entertainment industry. It has become a driver of technological innovation, content creation, and new digital uses, integrating artificial intelligence, immersive technologies, cloud computing, blockchain, and e-sports.

 

It also influences a wide range of other sectors: education, training, healthcare, marketing, industrial simulation, and defence.

 

Vision 2025–2030

 

By 2025–2030, the gaming sector will evolve around several major dynamics:

 

  • the rise of mobile gaming and cloud gaming,

  • development of immersive and interactive worlds,

  • convergence between gaming, AI, and audiovisual content,

  • structuring of e-sports as a global industry,

  • professionalisation of production and distribution value chains.

 

Gaming is becoming a strategic vector of soft power, innovation, and value creation.

Sector analysis:
Gaming & Interactive Industries
Structuring and partnerships for the future

France-India Analysis

France

 

France is recognised as a major player in gaming and the creative industries, with:

 

  • internationally renowned studios and publishers,

  • strong expertise in design, storytelling, and graphics technologies,

  • a structured ecosystem combining creativity, technology, and financing,

  • strong links with the audiovisual and cultural sectors.

 

France positions itself as a centre of excellence for premium content creation and technological innovation.

 

India

 

India is experiencing rapid growth in gaming, driven by:

 

  • one of the world’s largest gamer bases,

  • high penetration of mobile and digital technologies,

  • a young, connected, and engaged population,

  • rising capabilities among development studios and service providers.

 

The country plays a key role in large-scale deployment and usage-driven innovation.

Image de Minh Pham

+300 billion

USD: global gaming market expected by 2030

500+ million

of players in India

+10 % 

per year: average growth of the sector

Top 3

France's position in video game creation

Enjeux stratégiques communs

  • creation and intellectual property,

  • immersive technologies and AI,

  • sustainable business models,

  • access to international markets,

  • structuring talent and studios.

  •  

  • A Lever for Creative France–India Cooperation

  •  

  • Gaming represents a natural axis of France–India cooperation, combining:

  •  

  • creativity and technological innovation,

  • complementarities between production and deployment,

  • opportunities for co-creation and co-production,

  • bridges with cultural and digital industries.

  •  

  • FIBC Perspective and Approach

  •  

  • The platform supports the gaming sector by:

  •  

  • facilitating exchanges between studios, publishers, investors, and institutions,

  • promoting creative and technological initiatives,

  • identifying partnership and international expansion opportunities,

  • structuring dialogue between cultural and digital industries.

  •  

  • This approach aims to position gaming as a strategic pillar of the France–India creative economy, serving innovation and international reach.

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